Friday, February 12, 2021
Thursday, February 11, 2021
Wednesday, February 10, 2021
What is sound design in film?
First, we were taught about diegetic sound. This consists of
sounds that we would hear if we were in the scene aka this is what the
characters in the scene can hear. An example of this is a bell ringing. Ambient
sound is one category of diegetic sound. This could be chatter in the background
of a café scene for example. This is crucial in helping establish location.
The next diegetic sound used in film is dialogue/ conversation. This typically happens between character talking to one another in a scene. Finally, there is ‘Foley sound,’ which is another name for sound effects, for example someone walking. These sounds are created by people called Foley artists, who record the sounds effects separately from the film footage.
The second type of sound we were taught is non diegetic sound. This sound cannot be heard by the characters in the scene and there are two types. Firstly, there is ‘voice over.’ This can be heard by the characters, but it can also be non-diegetic. It is essentially narration. Secondly there is soundtrack, which is often used for ‘mood building,’ e.g happy music if there is a happy moment in the scene. Theme music is under the category of soundtrack.
Here is an example of me incorporating soundtrack into my short film sequence I made last week.
Age certification and target audience
British board of film classification
The BBFC are a regulatory board. Regulatory boards are
organisations that are in charge of setting the rules that control certain sets
of products in a specific industry. In this case, the BBFC regulates the
British film industry.
Things they consider when rating films:
Scenes including violence
Scene including sex and nudity
Scenes including obscure/ discriminatory language
Scenes of self harm
Scenes of criminal activity/ dangerous behaviour
Scenes of drug, alcohol and cigarettes
Scenes involving child actors/ characters
Strobe lighting
If a film portrays drugs in a negative way, and how they have bad consequences, it can be given a lower rating. However, if they portray drugs as positive and fun then it is given a higher rating so kids and young adults don’t get influenced. Violence is another example, e.g how realistic is the violence, is the violence punished? Is the violence enjoyed? Is it self defence?
Here are some examples of things that can/ can’t be included
in each rating:
PG
Dangerous behaviour- no detail of behaviour that young
children are likely to copy
No glamorisation of easily accessible weapons e.g knives
Drugs- reference to illegal drugs or misuse must be innocuous or carry a suitable anti-drug message.
Nudity- there may be nudity with no sexual context
Violence- violence is usually mild however is more moderate
if justified by context for example history, fantasy.
12A
Discrimination- discriminatory language/ behaviour must not be endorsed by the work as a whole. Aggressive discriminatory language or behaviour is unlikely to be accepted
Language- there may be moderate bad language however strong
language can be permitted with justification
Sex- sexual activity may be briefly and discreetly portrayed.
Threat and horror- there may be moderate physical and
psychological threat and horror sequences. However horror sequences should not be frequent or sustained
Dangerous behaviour- behaviour like self harming, suicide,
should not dwell on detail which could be copied. The depiction of easily
accessible weapons will depend on context
Sexual violence/ sexual threat- There may be strong verbal
references to sexual violence, but any depiction of stronger forms of sexual
violence, for example rape must not be prolonged. A strong, sustained focus on
sexual threat is unacceptable.
Violence- violence may be strong, but should not dwell on
the infliction of pain or injury. The
strongest images are unlikely to be acceptable.
18
Adults should be free to choose their own entertainment.
Here are some exceptions the following areas:
Where material is in breach of the law
Where material or treatment appear to risk harm to individuals
or society. For example detailed portrayal of violent or dangerous acts like
sadistic violence, rape, or other non-consensual sexually violent behaviour
which makes this violence look appealing.
Where there are more explicit images of sexual activity in
the context of sew work.
Sunday, February 7, 2021
Friday, February 5, 2021
What is storyboarding and what does it include?
What they include: typically they include an image which is drawn or done digitally
Shot number – which shot they are filming
Location – where the shot is located
Action- what the actor is doing i.e pressing a button on the lift.
Shot/movement- what angle the shot is filmed at eg mid shot and what movement there is, if any eg
Sound- what noise is going on eg diagetic noise of the
elevator music
Lighting- what kind of lighting is used and what colour eg
warm lighting coming from ceiling of lift
Why it is important before and after filming:
Before:
Also time for trial and error; this is crucial when on set because you do not have the time to try out new things/ make errors.
It considers the editing as this illustrates the basic look
of the final film.
After
Helps the editor guide their choices of editing as they are
able to get a clearer view of what the film will look like.
Thursday, February 4, 2021
Step by step outline
Our Step-by-Step breakdown of what happens in our opening scene.
Girl walks into the elevator, and presses the button for level 3, with an envelope in hand.
There is a voice heard, shouting for her to “Hold the door!” and a man slides through the closing elevator doors right at the last moment.
Noticing that she’s already pressed his level, he mentions it to her, “going to the same level I see? Where are you headed?” She responds with apartment D2, his apartment. He finds this peculiar, and begins to question her.
However, when she realises she has been caught, she has to act quickly as the man has now seen her and is highly suspicious, she panics, and in a quick, split-second decision, she lunges at him and they fight.
Engaging in a quick combat scene, punches are thrown and suddenly this once perhaps overlooked woman begins to exhibit her agility and strength, dodging punches and using her opponent's strength against him. He punches through the elevator wall, getting his hand stuck in the side. With him sufficiently trapped, she bashes his head against the wall.
Wiping the blood from her brow, she as consequently she managed to kill her opponent, although she wasn’t perfect. Her fight scene was messy and disorganized, leaving both characters and shambles. It is clear she isn’t as experienced as other action movie heroes might be, the rest of the film would be about her learning from her initial mistakes and really mastering her craft.
The sequence finishes with a man lying on the floor of the lift, dead. The woman grabs her envelope again, however she looks up and notices something in the corner of her eye, a CCTV camera. It had recorded everything.
Wednesday, February 3, 2021
Workshop 2: 180 degree rule
Imagine drawing a circle around the two points of interest in the scene e.g a person and an object. Then cut that circle down the middle through both points of interest. The film crew then choose one side to film. This is shown in the diagram on the right.
By keeping The camera on one side of the image, it is easier for the audience to grasp where the characters are looking and who they are talking to, otherwise it can look like they are talking to themselves.
I tried to use what I had learnt and
created three images of different shots that are commonly used in 180 degree
rule scenes. I filmed a wide, over the shoulder and close up shot.
Tuesday, February 2, 2021
Saul and Elaine Bass Research
In 1955 Elaine got the job of assistant to graphic and title designer Saul Bass and directed the opening tile sequence of Spartacus in 1960.
Saul Bass has worked with filmmakers such as Alfred Hitchcock, Stanley Kubrick, and Martin Scorsese. He even created a new type of kinetic typography for the opening title sequence of ‘Vertigo’ (1958).
She soon married Saul bass and they collaborated on title sequences for ‘west side story’ (1961) ‘walk on the wild side’ (1962) and others.
However, they took a break for a while to focus on bringing up their children and then returned back to the film industry where they worked on sequences such as ‘Cape fear’ (1991), ‘Casino’ (1995) and others. Casino was their last film together before Saul passed away in 1996.
The video below goes into detail about Saul Bass' art style and techniques when making his title sequences e.g less is more.
I had a closer look at Saul Bass' opening sequence to ‘Vertigo.’ This
title sequence was created by Saul Bass in (1958) There of close-up imagery of
a woman’s facial features e.g her mouth and nose. Credits also appear however
this face is the main focus. It adds quite a lot of mystery as to who this person
is as we can see her facial features but may not be able to completely piece
them together as we never see her full face. Because the opening of the title
sequence is highly focused on this woman, it is fair to assume that she will be
an important character.
When the title ‘vertigo,’ appears on screen, we are
focused on the woman’s eye, this is the facial feature that the camera lingers
on for the longest. The imagery of the eye is very interesting and it is clear
that sight, and what we see visually will be a key part of the storyline.
The next key moment in this opening sequence is the imagery of the swirls used. These first appear in the pupil of the eye and gradually grow in size. This creates a very hypnotic image and the motions are slow but could almost symbolise some kind of dizziness/ uneasy feeling.
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My group shot a scene between two people talking about what homework they had and then one exits the shot to practice using dialogue in our ...




































